Resume

Robert C Hayes

email: robchayes@gmail.com

Currently Lead Game Designer at Firebrand Games

Shipped Titles:

WRC: 2014 The Game iOS/Android/3DS
Lead Designer/Level Design/Systems Design/Vehicle Handling
http://www.wrc.com/en/wrc/media/game/page/117–80–.html

Card Dungeon iOS/Android
VFX Artist
http://card-dungeon.com

Hot Wheels World’s Best Driver Xbox 360/PS3/WiiU/PC/3DS/iOS
VFX/Animation/Environment Artist/Porting HD versions to 3DS and iOS

HWWBD360 HWWBDPS3 HWWBD3DS HWWBDWiiU


Nascar Unleashed 3DS/Wii/PS3/X360
3D Environment Artist/Lead Artist 3DS

 

Hot Wheels Track Attack DS/Wii
3D Environment Artist

 

Spongebob Squarepants Boating Bash DS
3D Environment Artist

 

Need for Speed: Nitro DS
3D Environment Artist

 

Dirt 2 DS
3D Environment Artist

 

Need for Speed: Undercover DS
3D Environment Artist

 

Work experience:

Firebrand Games Merritt Island, FL 2011 – Current
Lead Designer

In charge of concept, design, and implementation of systems and gameplay in all games. Working closely with art and code and publisher to implement needed monetary, social, and gameplay systems.

Firebrand Games Merritt Island, FL April 2008 – 2011
Senior 3D Artist. Senior VFX Artist. Senior Animator

Creation of 3D and 2D assets for environments, vehicles, particles, and gameplay objects. Animation and rigging of animated 3D and 2D gameplay assets. Duties include troubleshooting technical issues in the art pipeline and working as a liasion between art and code to implement new tools for art. Testing new software packages for artist and creating workflows.Scripting VFX and physics systems for games.

PLW Modelworks Melbourne, FL March 2007 – April 2008
Program Manager

Creating models of buildings and terrain for various cities commercially. Duties include QA on models and texture generation, preparation of data and managing of modelers, model creation using maya and photoshop, placing hand held photo textures on 3d geometry.

Harris Corporation Melbourne, FL March 2006 to March 2007
Geo-Spatial Technician

Creating models of buildings and terrain for various projects both Commercially and for Government. Duties included model cleanup in Maya, texture correction in photoshop and Maya, obscuration fixes and QA duties on models and terrain.

Freelance Work April 2005 to March 2006
Creating 3D models of homes for local area builders from blueprints provided by architects and realtors.

EDS Inc. Ocala, FL November 2004 to April 2005
Technical Illustrator creating content for operators manuals and service manuals for General Motors Inc.

Student Project Winter Park, FL 2004
Assisting a student game design team by creating low-res models of characters, creatures, props, environments, and texturing.

Education:

Full Sail Real World Education Winter Park, FL 2004
Associate of Science in Computer Animation

Software:

  • Maya
  • Photoshop
  • Quixel NDO 2
  • Fork Particle System
  • Unity
  • Spine animation tool
  • Particle Candy for Corona
  • Corona
  • Physics Editor

Skills:

  • Proficiency in making particle VFX
  • Proficiency in animating 3D and 2D assets.
  • Proficiency in 3D Modelling (High-Res and Low-Res) using polygons and sub-division surfaces.
  • Proficiency in creating normal maps, spec maps and diffuse maps for 3d modeled objects.
  • Proficiency in using digital painting techniques for texturing
  • Experience with animation techniques for 3D models
  • Experience with Rigging and Binding 3D objects and characters for animation
  • Experience with audio/video editing